== Getting claymores ==
There are two kinds of claymores included, claymores for your primary slot and
claymores for your secondary slot. Primary and secondary slot claymores go
where your rifle ammo and pistol ammo would normally go respectively. Putting a
claymore in the secondary slot will show up as three claymores, it is in fact
only one (it needs to do this).

== Placing claymores ==
Use your action menu to place a claymore. It will spawned facing the direction
you are, a short distance in front of you. You will receive a message stating
the claymore's ID, it would be wise to remember this and mark it especially if
you are placing tripwires.

== Aiming claymores ==
Walk up to a claymore and select "Sight in" on your action menu, this will give
you a peep sight view of the approximate coverage of the shrapnel. You can now
use your w, a, s and d keys to rotate your claymore in any direction. You can
use n to toggle night vision. When you are done, press escape to regain control
of your character.

== Detonating claymores ==
In your action menu select "Safety off (Clack..", you will now be given a new
option "Detonate claymor...". This detonate option will remain for 30 seconds,
exploiting this you can select a group of claymores for detonation and then
detonate them in rapid succession.

== Placing tripwires ==
Walk up to a claymore and select "Attach tripwire", now walk to the point you
want the tripwire to end and select "End tripwire". A trigger will be created
to detonate the claymores between the claymore and the end point after 10
seconds delay. The tripwire may not detonate for fast moving things moving over
it, as it is only a meter wide. This way jets and helicopters will not trigger
them (hopefully). If you want to increase the chance of detonation for say, a
roadside bomb, place the trigger so that it runs down the road a bit more so
that the target spends more time over it.

== Disarming ==
Walk up to the claymore and select "Disarm", you will be given a claymore in
your primary slot.
